![]() ![]() Visit The Mechanist at will to unlock more robotic quests. In addition to the story missions, The Mechanist will provide radiant Robot Hunt quests upon being defeated, allowing players to find more robots and harvest more parts for modification. Players select heads, torsos, arms, legs, and paint, and may apply weapon, armor, and other mods to each. New Automatrons are created at the Robot Workbench. It's a good idea to wait on the completion of the Automatron story before building your own bot, as you'll have many more resources available. New robots are similar to Modified robots but must be built from scratch. Once switched, each of these segments can be further modified with armor and weapons. Torsos, heads, arms, and and legs from different robot models can be switched out at will. Parts can be mixed and matched between bodies. As players defeat new robots and scavenge their bodies, they will discover new mods that allow them to unlock new parts and part modifications. However, once Restoring Order rolls around, armor her and arm her to the teeth.she's a tremendous asset when equipped with proper weaponry.Īll robots are made of five main segments: head, torso, right arm, left arm, and legs. as many more options should be available thanks to discoveries made on previous quests. It's recommended that players wait to extensively modify Ada before heading into the final mission to track down the Mechanist. It should be noted that robots (including Jezebel) can in fact be used as provisioners and assigned to tasks, making them a good way to build up and protect settlements. Jezebel can also be modified, but at this point does not appear to be available as a companion, so wasting resources on her is not recommended. Taranchuk for fixing some laser C# for me.ĪUTOMATIC for helping with the C# and allowing me to use some snippets of his stuff.Īny and all balancing advice would be appreciated.Ada and Curie can both be modified to increase their protection, armament, and other capabilities. Ogliss for creating the Assaultron Face-laser AI and giving me the laser code from the vanilla weapons extended. WinnieTheJinping for helping me out with a lot of the code.Īrisher for making the majority of the textures and helping me with ideas and balancing. Zylle, for teaching me everything I know about Rimworld modding. Replicate the Fallout Automatron DLC modifications. Overhaul their armor and implant system so that they can be unique. Make a more expensive version of the mod that makes it more difficult to craft robots.Ĭreate an HD version with 512x512 textures for those that use Camera Plus. The Assaultron is a nimble assassin capable of devistating colonies.Ĭreate combat inhibitor which causes Frenzy if damaged. The Securitron is an amazing fighter mounted with a Gatling Laser for far armored enemies and a 9mm machine gun for close range fleshy targets. The Mister Gutsy unit is a great fighter mounted with a Plasma Rifle. They tending skills and surgery skills allow them to tend 150% better than normal. The Nurse Handy units are great nurses and medics. Handy units are good at cleaning and can do most works at a slightly slower speed to offset the fact that they work 24/7. The Protectetron is a very slow moving worker capable of most jobs. Now that I have the framework I will be able to pump out updates whenever I finish the textures finishes.Īll robots do not need food, sleep, or joy. This is a fallout inspired mod for the various playable robots. The hope is to make each robot desirable and balanced in some way. We keep balancing as we see fit to make each robot have a solid purpose. ![]() This is a WIP mod I have several other robots to add before I am done. I added descriptions to robot bodies and parts. I redid all the weapons to be more balanced with my upcoming mods. ![]() If you guys could send me the saves of those cities we can add them in game. But I need people to draw cool looking (doesn't have to be functional) cities or vaults or total recreations of the cities from the Fallout universe. This would be a great way to incorporate quests and other complex things. We are exploring ways of implementing player made cities. Join our Discord for upcoming mods, features, and ways to help out! The Assaulton face laser is disabled due to issues until I find a fix. I got tired of waiting on it and came with a new way, just using simple weapons. I uploaded this instead of updating the other one due to that one requiring Extended Verb Framework. ![]()
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